Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Saturday, 16 December 2006

Lumines Live! To Get New Song And Add-on Pack

"Q Entertainment today announced that the self-produced Genki Rockets' song Heavenly Star," now available as a downloadable iTune song, will hit Xbox Live Marketplace as part of the "Heavenly Star Pack" in January 2007.

Lumines Live! hit the Xbox 360 Marketplace October 18 to mixed reactions, thanks to its mixture of great gameplay and unfortunately deceptive packaging. Q Entertainment's game felt unfinished, as several modes prompted gamers to buy add-on packs to "complete" them.

Q Entertainment didn't reveal a price for the Heavenly Star Pack. However, IGN learned today that Microsoft and Q have listened to gamers' complaints about its pricing structure and may sell it for cheap come the New Year. The song is purchasable for US$0.99 or 150 yen on iTunes."
Source

This is riduculous. The game should NOT have came out unfinished. And now they want you to pay even more just so you can have the full game. Talking about pulling an EA on it's customers.

Blue Dragon:Number 4 In Japan This Week

"Following its major showing at this year's Tokyo Game Show, Microsoft and Mistwalker's first joint game, Blue Dragon, is off to a good start in Japan. Mistwalker's Blue Dragon secured a place as the number four best selling game for the week, having sold 80,348 units.

Blue Dragon is only the second Xbox 360 game to make the top 10 Japanese charts, selling nearly twice as many units as Tecmo's Dead or Alive Xtreme 2. Given the number of new Xbox 360s sold in the recent week, 35,343, Mistwalker's game appears to have compelled many new users to buy an Xbox 360 solely for the RPG itself."

Source

This is hopefully the start of the Xbox 360 being accepted in Japan. It has got off to the worse start possible, with almost no games that look to interest the Japanese public, but now it seems to be selling a bit better than usual with the release of Blue Dragon.

Friday, 15 December 2006

Lost Planet To Be Improved Greatly By Patch At Lunch

Some of the improvements from the demo:

  • Private slots can be set by host.

  • Invite friends to a match.

  • Number of players in a room will be displayed next to name of the room.

  • Players will not be kicked all the way out to the main menu if they try to join a full game.

  • New button allows players to refresh the match list without going out to the main menu and selecting Quick Match again.

  • Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu.

  • The ability to replay a match with the same group without leaving the post-game lobby.

  • Cycling maps on replayed matches when map selection is set to Random.

  • Text size on the team selection screen will be greatly increased when using non-HD resolutions.

  • When manual team selection is set to ON, players will have 20 seconds to form teams.

  • The time limit on each match will be maxed out at 60 minutes, instead of the current unlimited time.

  • A player's custom match criteria will now be saved.
Source

Some very nice additions in there, the text in the multiplayer was so hard to read. It's very nice to see some game developers using demos to improve the final product.